We continue playing through the classic Gygaxian module, T1: The Village of Hommlet.
You can grab a pdf of the module from drivethrurpg here.
We figure out how grappling interacts with dodging. Namely, dodging doesn’t affect grapple attempts (because, while it is an attack action, it does not involve an attack roll). So if one of your players is tanking up in a chokepoint, grab em and drag em outta there.
You can grab a pdf of the module from drivethrurpg here.
Erratum: John consulted with a “snake expert,” who said that snakes would not feast upon a dead body, as Daniel ruled in this game. Sorry, players: next time you’ll have to come up with alternate tactics.
The necro-alchemist Siegfried turns himself invisible, and we fight him to conclude the module. Asa talks about VR. And Ava recites Time Cube scripture.
We encounter a dryad in the woods and enter her sharing circle: we 👏 have 👏 some 👏 real 👏 talk 👏. Then, at last, we splinter cell the manor. And Thorm gets a pet.
Releasing this one a bit ahead of schedule. We’re trying to clear out our backlog of actual plays so that we’ll be as current as possible.
We’re down a couple players for this one. So you can listen to Ava, Henryk, and Sjurd venture north following the siege to track down the source of the necro weirdness.
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