It’s the fabled Roll Tide or Naw? episode! We have a topic and then give what we think about it.
Here are the topics discussed in this ep:
- Tieflings
- Dragonborn
- Light cantrip
- Halflings
- Elves
- Half-elves
- Dwarves
- Forgotten Realms
- Tiamat
- Megadungeons
- Small dungeons
- Exploring a town like a dungeon
- Clerics
- Bards
- Mixed systems
- 4e
- Monks
- Counterspell
- “Decrement your torches”
- Making maps
- Adventure Paths
- Spelljammer
- Dark Sun
- Gnomes
- Drow
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This was great. Loved to hear everyone’s opinions on some of the more contentious issues of tabletop RPGs. Light should NOT be a cantrip, btw. Actually, all 0-level spells should be limited slots per day; if they aren’t it becomes a non-choice (detect magic is the worst offender here, imo).
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Tieflings – yep
Dragonborn – nope
Light cantrip – hella nope
Halflings – nope
Elves – nope
Half-elves – nope
Dwarves – nope
Forgotten Realms – mostly nope
Tiamat – yep
Megadungeons – yep
Small dungeons – yep
Exploring a town like a dungeon – mostly nope
Clerics – hella yep
Bards – hella nope
Mixed systems – yep
4e – nope (but it’s not so terrible)
Monks – occasionally yep
Counterspell – hella yep
“Decrement your torches” – sometimes yep, sometimes nope
Making maps – yep
Adventure Paths – hella nope
Spelljammer – yep
Dark Sun – yep
Gnomes – all the nope
Drow – yep
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Yep/nope because I’m from Seattle and “Roll Tide” feels like cultural appropriation
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Monks-naw
Here the thing about monks. I would really appreciate the monk if it was less of a mystical wuxia class, and more of just a highly trained martialist It’s cool enough to be able to kill things by just punching them in the face without including all the stuff about chi and running up walls. In the appropriate setting fine, but I want more mundane and grounded options for martial artists in my games.
Elves, dwarves, tieflings, dragonborn, pretty much anything that isn’t human-Naw
But only as playable races. I think the glut of race options makes the game less, not more fantastic. When everyone is human in a strictly human world, suddenly other things that aren’t human are strange and fantastic again. That said, I still run games with all of these things because most players want them and the kinds of settings they exist in.
Great episode and great format. Very entertaining. I hope we’ll get more Roll Tide or Naw in the future.
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